How Tinder Is Tied With Our Social Identities
When we examine the app’s environment, we can see that
tinder is a cultural artifact in many ways. It reflects and reshapes the users’
values and desires. In this post, I will discuss how the app is reinforcing
ageism and the superficial standards.
Ageism is defined as a prejudice towards someone due to
age. The ads within the app tend to feature models in the 20s participating in
youthful activities like road trips, parties, and concerts. It’s evident that
the target audience for these apps is 20-30 year-olds. A younger user base is
also encouraged through its careful pricing strategies, in which a lower fee is
offered to those under 30.
Users are also given the ability to choose an age range of
their potential matches. The minimum age is 18, and the selection increases by
each year until “50+”. “50+” aggregates everyone who is older than 50 into a
single, broad category. In this way, it promotes ageism tendencies because
seniors are grouped together and not as individualized as all the other ages.
Furthermore, it promotes societal pressures on people over 30 to be in a
relationship because it favours young adults (20-30) and provides less
attention to those who aren’t in this age group. In this way, the app is
teaching certain cultural values and not a neutral actor.
Another example is the way individuals create their
profile. The basic user can select up to 6 photos and have the option of
writing a short biography. Since people swipe on the basis of appearance, that
is the main focus on the app. In this way, it app teaches its users to value
appearance and superficial qualities in the initial stages of selection rather
than other traits such as personality.
Within the backend of the app, Tinder uses an algorithm to
sort people based on attractiveness known as the ELO score (Carr, 2016). This
score is used to determine which profiles are shown to the user, usually within
the same ELO score range. This further reinforces the values of appearance
rather than personality. We can see how socio-technological affordances are at
work since the app aims to replicate cultural values, however in doing so, it
also shapes the user.
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